![]() Some SnapMaps were huge, buttons/areas could be linked up in very complicated ways, there is always going to be memory limitations, and enemy AI had no issue with how large or small the maps were. None of the reasoning's, which are more like opinions, have any bearing on how SnapMap worked. Originally posted by rawWwRrr:It doesn't sound like you had a lot of SnapMap experience. alright that's my other reasoning's, if you have any questions. ![]() they'll need to design big area's as the normal only making tiny areas rarely, that is A LOT of work. templates these aren't huge problems but still might cause little mishaps, because maps are huge in eternal. and obstacles spin in different directions. Buttons/area obstacles these present bigger problems, because some buttons you have to shoot which then it shifts the map. the thing is this is a huge problem because people might want more demons in maps, than before but memory/demon percentage strictly destroys creative freedom. But the problem is with memory/demon percentage, these two were in snap map in 2016"s doom. enemy's/ AI the only reasons why i think these might pose a problem, is because the map layouts in eternal are big and grand. i'm gonna go a little in depth about 3 reasons, enemy's/AI, buttons/area obstacles and templates. but also might have other technical troubles with the ability on adding snap map too. BUT some people don't know, that not only ID Software is exchanging snap map for DLC. Some people seem angry by the fact snap map is NOT coming to doom eternal.
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